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	<title>Thrust Interactive</title>
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	<description>We make games that Rocket!</description>
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		<title>Mobile Development with FDT</title>
		<link>http://www.thrustinteractive.com/v2/mobile-development-with-fdt/</link>
		<comments>http://www.thrustinteractive.com/v2/mobile-development-with-fdt/#comments</comments>
		<pubDate>Fri, 15 Jul 2011 18:37:51 +0000</pubDate>
		<dc:creator>scott</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[FDT]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[PureMVC]]></category>

		<guid isPermaLink="false">http://www.thrustinteractive.com/v2/?p=923</guid>
		<description><![CDATA[Recently the Powerflasher team released a couple of updates for FDT which give a very nice workflow for developing mobile applications for Android, iOS, and Blackberry.  Be sure to check out my previous blog on Mobile Development with Flash and Flex to help get a heads up on mobile development. Once you create a new mobile [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Warning on Flex 4.5.1 SDK (no flex.swc)</title>
		<link>http://www.thrustinteractive.com/v2/warning-on-flex-4-5-1-sdk-no-flex-swc/</link>
		<comments>http://www.thrustinteractive.com/v2/warning-on-flex-4-5-1-sdk-no-flex-swc/#comments</comments>
		<pubDate>Fri, 15 Jul 2011 16:56:36 +0000</pubDate>
		<dc:creator>scott</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[FDT]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Mobile]]></category>

		<guid isPermaLink="false">http://www.thrustinteractive.com/v2/?p=932</guid>
		<description><![CDATA[I was developing an application that needs to be ported to both the web and mobile.  This is usually rather easy to do since the release of the Flex 4.5.1 SDK (As of this writing I am using FDT 4.5.2.1328).  So I was creating the application as AS3 only (no Flex framework).  I have no [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Mobile Development with Flash and Flex</title>
		<link>http://www.thrustinteractive.com/v2/mobile-development-with-flash-and-flex/</link>
		<comments>http://www.thrustinteractive.com/v2/mobile-development-with-flash-and-flex/#comments</comments>
		<pubDate>Thu, 07 Jul 2011 21:09:27 +0000</pubDate>
		<dc:creator>scott</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Mobile]]></category>

		<guid isPermaLink="false">http://www.thrustinteractive.com/v2/?p=914</guid>
		<description><![CDATA[I was tasked with researching mobile development using Flash and Flex the day before the 4.5.1 update for FB and the Flex SDK was released.  Mobile development has been available since the 4.5 update (the release of CS 5.5), but that release had some limits with respect to the use of the Flex framework for mobile [...]]]></description>
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		<slash:comments>3</slash:comments>
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		<title>Button Men</title>
		<link>http://www.thrustinteractive.com/v2/button-men/</link>
		<comments>http://www.thrustinteractive.com/v2/button-men/#comments</comments>
		<pubDate>Wed, 01 Jun 2011 19:02:44 +0000</pubDate>
		<dc:creator>Kevin Le</dc:creator>
				<category><![CDATA[Products]]></category>
		<category><![CDATA[App]]></category>
		<category><![CDATA[Button Men]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Multiplayer_Games]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Single]]></category>
		<category><![CDATA[Single Player]]></category>
		<category><![CDATA[Two Player]]></category>

		<guid isPermaLink="false">http://www.thrustinteractive.com/v2/?p=166</guid>
		<description><![CDATA[Button Men Cheapass Games Owner, James Ernest, and Thrust Interactive brought Button Men to mobile gaming in 2009.&#160; It has both two-player and single-player modes for Apple iPhone and iPod Touch, and will soon be followed by a Google Android version. To play, each Button Man has a unique mix of dice, including at least [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Party Planner</title>
		<link>http://www.thrustinteractive.com/v2/are-we-there-yet/</link>
		<comments>http://www.thrustinteractive.com/v2/are-we-there-yet/#comments</comments>
		<pubDate>Wed, 01 Jun 2011 18:34:53 +0000</pubDate>
		<dc:creator>Kevin Le</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Single]]></category>

		<guid isPermaLink="false">http://localhost/ThrustSite/?p=564</guid>
		<description><![CDATA[A fun and frantic Flash game centered around the Event Coordinator career of the character Suzanne from the TBS show Are We There Yet? The player must explore Suzanne&#8217;s house to find items to assign to different parties as they become available. Each party has a list of items that are more suitable or less [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>An Intern&#8217;s Guide to Surviving Your First Week At Thrust Interactive</title>
		<link>http://www.thrustinteractive.com/v2/an-interns-guide-to-surviving-your-first-week-at-thrust-interactive/</link>
		<comments>http://www.thrustinteractive.com/v2/an-interns-guide-to-surviving-your-first-week-at-thrust-interactive/#comments</comments>
		<pubDate>Fri, 27 May 2011 11:43:28 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.thrustinteractive.com/v2/?p=732</guid>
		<description><![CDATA[Work Hard The first thing that was clear to me when coming to Thrust was that everyone is here to get stuff done. Everyone here is serious about the work that they do and devoted to creating a final product of quality. Even from the layout of the office alone, I knew that it would [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>FuegoNation</title>
		<link>http://www.thrustinteractive.com/v2/fuegonation/</link>
		<comments>http://www.thrustinteractive.com/v2/fuegonation/#comments</comments>
		<pubDate>Mon, 09 May 2011 17:20:08 +0000</pubDate>
		<dc:creator>Kevin Le</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[Online]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.thrustinteractive.com/v2/?p=686</guid>
		<description><![CDATA[Fuego Nation is social network built around user passions. Users create profiles to network with other users who share their interests. These interactions help advance through a system of membership levels providing more features and experiences. Thrust Interactive architected the web service and database layers for the application to meet the need for tens of [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Mahjong Mania</title>
		<link>http://www.thrustinteractive.com/v2/mahjong-mania/</link>
		<comments>http://www.thrustinteractive.com/v2/mahjong-mania/#comments</comments>
		<pubDate>Thu, 05 May 2011 21:42:46 +0000</pubDate>
		<dc:creator>Kevin Le</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Massive]]></category>
		<category><![CDATA[Massive Multiplayer]]></category>
		<category><![CDATA[Online]]></category>

		<guid isPermaLink="false">http://localhost/ThrustSite/?p=592</guid>
		<description><![CDATA[Mahjong Mania was a Canadian company with a multiplayer Mahjong product concentrating in China.  Starting in 2005, Mahjong Mania obtained a perpetual license for the second generation Ignite Engine and tournament engine. The service was deployed to over 10,000 concurrent users.]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Gammonitis Games</title>
		<link>http://www.thrustinteractive.com/v2/gammonitis-games/</link>
		<comments>http://www.thrustinteractive.com/v2/gammonitis-games/#comments</comments>
		<pubDate>Thu, 05 May 2011 21:25:35 +0000</pubDate>
		<dc:creator>Kevin Le</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Multiplayer_Games]]></category>
		<category><![CDATA[Online]]></category>

		<guid isPermaLink="false">http://localhost/ThrustSite/?p=589</guid>
		<description><![CDATA[Thrust Interactive was the primary software provider for Gammonitis Backgammon, a skill-gaming site dedicated to cash and free play. Thrust provided the second-generation Ignite Engine along with multiplayer backgammon, tournaments, social networking support, a Cage integration supporting PayPal and Neteller, and administrative tools. Thrust provided 24/7 support of the servers as well as community management [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>NFL Rush Zone</title>
		<link>http://www.thrustinteractive.com/v2/nfl-rush-zone/</link>
		<comments>http://www.thrustinteractive.com/v2/nfl-rush-zone/#comments</comments>
		<pubDate>Thu, 05 May 2011 20:59:34 +0000</pubDate>
		<dc:creator>Kevin Le</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Multiplayer_Games]]></category>
		<category><![CDATA[Online]]></category>

		<guid isPermaLink="false">http://localhost/ThrustSite/?p=585</guid>
		<description><![CDATA[Thrust Interactive was contracted by Brandissimo to augment their virtual world for kids called NFL Rush Zone. The games were written in Adobe Flash and integrated with the virtual world using Smart Fox Server. The games are designed for children between the ages of 4 to 12. Two iPhone and iPod Touch games were converted [...]]]></description>
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		<slash:comments>0</slash:comments>
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