August 31st, 2012
This was my first week at Thrust Interactive as an Intern on the game design team. I started this week with another intern named Ozzie. This has been a great experience so far. In my first week I have learned so much about the ins and outs of this industry that school can’t possibly prepare [...]
June 1st, 2011

A fun and frantic Flash game centered around the Event Coordinator career of the character Suzanne from the TBS show Are We There Yet? The player must explore Suzanne’s house to find items to assign to different parties as they become available. Each party has a list of items that are more suitable or less [...]
May 5th, 2011
Mahjong Mania was a Canadian company with a multiplayer Mahjong product concentrating in China. Starting in 2005, Mahjong Mania obtained a perpetual license for the second generation Ignite Engine and tournament engine. The service was deployed to over 10,000 concurrent users.
May 5th, 2011
Thrust Interactive was the primary software provider for Gammonitis Backgammon, a skill-gaming site dedicated to cash and free play. Thrust provided the second-generation Ignite Engine along with multiplayer backgammon, tournaments, social networking support, a Cage integration supporting PayPal and Neteller, and administrative tools. Thrust provided 24/7 support of the servers as well as community management [...]